19 March 2013

The 9Qs, 2013 Edition

Shiny and new!


Updates include:
  • Clarified language and additional guidance.
  • Deliberate and random GM decisions and PC actions.
  • Deliberate and random setting (place and time) options.
  • Q1a (reactive) and Q1b (proactive) opening encounters.
  • "The NPC 9Qs" for instant NPC generation.

Get the new 9Qs HERE.

12 comments:

  1. Awesome. Downloading now and can't wait to read the updates.

    I think that this and Mythic are the best general purpose engines available for solo play.

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  2. I AM almost 60,am I too old to be playing these games?

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  3. Awesome, thank you! Can't wait to try it out.

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  4. Very cool, thanks!

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  5. Thanks, all! The bottom line here is that this is something that was born out of necessity and has worked for me for a year, now. I enjoy it very much, and others might, too. If so, fantastic! If not, that's cool, too.

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  6. Thanks for this as always; while I'm not sure I'm a huge fan of the solo gaming model presented in the 9Q's, I learned (and am learning) a lot about solo RPG play through playing the 9Qs (not to mention, it's a great way to kick off a campaign). The presentation on '9Qs 2e' is exactly 20% cooler than previously, good job.

    By the way, speaking of shiny and new, do you intend to try out the new playtest packet in your next L'Amore session?

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    1. My next post will cover that in 3...2..1...

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  7. I've visited your blog less often these days (due to RL). How pleasantly surprised I was to see the revised edition! I just went through them. A thing of beauty! They are much cleaner! I love the option to "choose 1 or 2 OR roll". Looking forward to many more forrays into 9Q land!

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    1. Thanks. The choose or roll option seemed so obvious, I couldn't believe it hadn't always been there. I needed something that gave control back to the player during later GM turns, while taking away some control during PC turns.

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